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3 posters

    Alice

    alice of the Rose
    alice of the Rose
    Ronin
    Ronin


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    Alice Empty Alice

    Post by alice of the Rose Mon Dec 24, 2012 11:04 pm







    (Shinigami Warrior of God)


    http://images6.fanpop.com/image/photos/32200000/Alice-Madness-Returns-alice-madness-returns-fanclub-32247588-245-310.gif" style="width: 260px; height: 455px; border-width: 6px; border-style: double; border-color:#6CC; " />



    "Make Haste! We mustn't be Late..."




    Basic Information:

    Human Name:
    Christina Dead
    Shinigami Name: Alice
    Gender: Female
    Age: Appears 17-19
    Division: 13
    Rank: Captain
    Residence: Human World
    Appearance: Clothes:
    She commonly found in eccentric maid outfits. They are usually black and white in color, to match up with shinigami uniforms. With wide ended sleeves, puffy shoulders, a bonnet, multi layered skirts, and silk ribbons wherever they will fit. She wears stalkings and has one last very peculiar item of clothing.

    Stand Out Features:
    There are three major features about this young girl. Her eyes, her hair, and her skin. Her eyes are as beautiful as they are terrifying. Large and deep crimson in color, they are impossible to miss against her black and white on the rest of her. Her hair, is more white than snow. Long and like silk it seems almost angelic. Her skin looks like porcelain that was painted by the moon light it's self.

    Size:
    As obvious as day, this girl is tiny. Standing at 4 foot 5 inches tall and weighing in at 72 pounds. she looks very child-like, and she uses this to her advantage from time to time. As she looks meek and defenseless, she will also act as such to bring out the parental nature in on coming foes.
    Spoiler:

    Personality:Alice once believed strongly in proper edict. Growing up working for a noble house in Great Britain as a maid, she knew it quite well. Even to those whom act quite rude, she treats as an honored guest, until advised by her superior(s) to take action.
    Alice was noted as a very quiet shy little girl. She stays back from new people until she is shown they can be trusted. She is never really hot or cold. Her soft girlish voice only tells a null set mood. The only way to get a spark out of her is usually by speaking directly at her. As this is how she was given orders, she responds well.
    Her opinion of having companions is required. She was so used to direction, it is what makes her most comfortable. She is Leary of letting people near her that strike as constantly rude and ungrateful.
    When someone does get into her circle of trust, she was a very open and knowledgeable help to a squad. Wise beyond her years she loves to study, learn, and apply. In that sense she was a team player.
    However, these things are no longer so. You see, Alice has gone quite mad. She speaks in riddles and often has the issue of presenting the wrong emotions for a situation. She usually only thinks of herself, and is a wild card. Her power is great without empathy to correct her attacks. She only sees things as if she were in Wonderland. Beware causing her to go into alert.



    Your Legacy:

    Character Story:
    Human Life:
    Spoiler:


    Soul Life:
    Spoiler:

    Rukongai:
    Spoiler:

    The Academy:
    Spoiler:

    Into the 13th Division:
    Spoiler:


    RP Sample:

    See any of the topics I have posted in.
    [/color]

    Your Zanpakuto:
    [color=#ffffff]

    Zanpakuto Name:Kuuki Kitsune
    Sealed Appearance: The hilt that can be seen from the space in her kimono, but the rest is hidden inside. From this, no one can see how long the blade really is. They would be surprised that it is only 14 inches long total, so including that 4 inch hilt. It has a very long width at the end, and has a dragon decorated into the blade. On the top of the hilt is a red small string. The hilt that can be seen from the space in her mid section corset, but the rest is hidden inside her large skirt. From this, no one can see how long the blade really is. They would be surprised that it is only 14 inches long total, so including that 4 inch hilt. It has a very long width at the end, and has a dragon decorated into the blade. On the top of the hilt is a red small string. It is made of silk, the sudden color is as striking as her eyes.
    Zanpakuto Spirit Description:
    Spoiler:
    A great Silver dragon, Kuuki Is a very slender and snake like dragon with bird like feet. With two weaving whiskers on his face and bright yellow eyes. His flight is majestic yet sharp, like Alice's. He has a set of sharp spine needles along the upper part of his slender back, that are said to be quite poisonous.

    Shikai
    ~ Note: She can use permanent Shikai~

    Shikai Release Phrase:Holding the Zanpakuto between her two forearms, it glows a bright yellow color, and transforms, wrapping around her two lower arm portions. The exact command is: "Let me see your slender and swift skills, Kuuki Kitsune."
    Released Appearance:
    Spoiler:
    Attached at both forearms are braces of Zanpakuto grade strength. The holsters carry up to 6 needles at a time. However, this doesn't mean that is a total number of needles she can create before needing to reload. She can potentially make up to hundreds of needles. If a needle is fired and doesn't land where it was intended, the particles shatter and return as a fresh needle in the holster. The brace also covers the opposite side of the arm for protection, and are of Zanpakuto material, so can block attacks.
    The needles are made of Zanpakuto material, as well. The needles are 7 inches in length. they only have 1 cm width, descending to .03 Cm at the tiny tips, to easily pierce the harshest of skins. The holster and needles are black in color.
    Other Changes:None

    Bankai: Arms of True Darkness
    Release Phrase:"Into the end of days, with my arms reached out to feel your touch; give me the power to bless others." After she says this, her holsters turn to a muck like substance that climbs up her arms and down to her finger tips. Then, they transform as shown below.
    [b]Released Appearance:
    Spoiler:

    Other Changes:none

    Abilities
    Neurotoxin information~
    Spoiler:


    ~Duration of Neurotoxin effects is 3 posts~
    ~ Foe has 2 posts before Neurotoxin symptoms kick in~


    Shikai Techniques:

    Passive~

    Technique Name: Needles Taking Flight
    Description: Her Zanpakuto automatically creates focused air currents around the needles that propel them at speeds as fast as her Ho Ho. The wind manipulation allows the needles to travel at extreme speeds, making it possible to pierce the skin of super powered enemies. (However, she can also use this as active at the same time, when she uses it in an active it is known as Shunko. Details on Shunko are listed above in the app.)


    Active~ (Nerotoxin effects listed above)

    Technique Name: Fan of Needles
    Description: needles between your fingers and use wind to make a temporary fan infusing the Neurotoxin into the blasts of wind, although this would be less potent than the needles version of the Neurotoxin by 50%. (Note: This doesn't effect the amount of times to activate the symptoms or detoxing time.) This move cannot be used by both hands at different intervals. It can be done at once with the two different hands to double the range.
    Range: 150 Meters Dual: 230 Meters
    Duration: 1 post
    Cool down: 1 post

    = tiers- The extreme gust can blow the foe back a couple yards and a few cuts due to the cutting strength of the winds.
    v tiers- The gust will throw the foe back quite a ways with some sufficient wounds due to the power in the winds.
    ^ tiers- Foe may take a step back to regain footing. Doubtful to get injured from said winds.

    Technique Name: Cyclone of needles
    Description: Using the element of wind as well as her quick fire of needles she fires then in a cyclone-like shape from the holster towards the enemy. This move can be shot from all directions.
    Range: 100 meters
    Duration: 1 post
    Cool down: 2 posts

    = tiers- Will probably b struck 3-5 times with the unleashed needles. Needles with stick in deep to the skin, so the foe would be feeling that.
    V tiers- Struck 7+ times by the needles. The foe would be quite shocked by the pain inflicted by the finely pointed needles.
    ^ tiers- Maybe 1 or 2 needles would be able to stick the foe if timed well. Doubtful that they would be feeling much pain, just the shock value of seeing these needles bedded in your skin.

    Technique Name: Needle Claws
    Description: Extending the needles to the ends of the holsters, the reach out under her palms for hand to hand combat. Contact causes direct poisoning. Not to mention the direct contact with the sharp needles cannot feel very good. This can be down with both holsters at once or at separate times.
    Range: Hand to hand combat
    Duration: 4 posts
    Cool down: 2 posts

    = tiers- Sufficient cuts left by the sharp needles. Each individual cut left is an opportunity to infect the foe with the neurotoxin.
    v tiers- Deep cuts left by the sharp needles. Each individual cut left is an opportunity to infect the foe with the neurotoxin.
    ^ tiers- Light cuts left by the sharp needles. Each individual cut is a chance to infect, but due to how light the wound is, symptoms take twice as long to take effect.

    Technique Name: Neurotoxic Missiles
    Description: Shooting 3 needles at once from a holster, using her focus she guides it with her wind elemental control. Loss of concentration means loss of the ability to guide the currently launched set of needles. The speed matches that of sound. Contact will cause poisoning. This can be done with both holsters or with one first and the second on the next 2 posts while the other holster is still on it's cool down.
    Range: 60 Meters
    Duration 3 posts
    Cool down: 2 posts

    = tiers- Hit Will cause the needles to be deeply in-bedded into the skin. The force of the hit will knock the foe off balance. Causes infection of the neurotoxin.
    v tiers- Hit will in-bed into the bone of the foe, and would be very painful to remove. The force of the hit will send the foe back a few yards. Causes infection.
    ^ tiers- Hit will cause the needles to in-bed themselves into the skin. Not too deep, but thy are in there. Will cause infection.



    Alice Ability: Insanity
    Release Phrase: None: But it has to be triggered, she does not activate it. Also, some things about this are irreversible.
    Released Appearance: Stage 1:
    Spoiler:

    Alice's eyes with turn completely white. What ever she is wearing will turn black, and a top hat will appear on her head.
    Other Changes: Her attitude will completely change. She will address others by how she now sees them. It will be near impossible for her to convey the proper emotions for the situation.

    ~Passive~

    Alice's Madness
    Description: Alice will no longer recognize the ones around her by their real names or places. She can still recognize friend or foe. She may not speak in full sentences, or just speaking total nonsense. She will not recognize her true name. She will not recognize those above her in rank, as being so.

    Exchanges for Sanity
    Description: In exchange for a portion of her sanity she will have increased Shunko control and speed. Physical strength will also go up, but this is due to the increase in Reiatsu at 10 points.


    Released Appearance: Stage 2:
    Spoiler:

    Alice's eyes will regain color, but they will no longer be the eyes of Christina, they will be green. Her hair will turn black.

    Other Changes: Most traces of Christina will be gone from the mind. All signs of empathy will be gone. she will no longer respond to most things.

    ~Passive~

    Alice's Madness:
    Alice will require proof that one is a friend or foe. She will speak in full sentences, and with logic, but everything she says is dire and angry. She is full of spite and rage.

    Exchange for Emotion:
    No power will be held back in this state of mind. She doesn't believe in mercy. Physical strength will be at max. Speed increase of 10 points, Reiatsu increase 10 points.


    Released Appearance: Stage 3: Hysteria:
    Spoiler:


    She does not speak, only does. Her hair will turn white, and her eyes black. Her outfit will be white, and her own blood will run from her eyes and forearms. This is to simplify infecting others with her poisons.

    ~Passive~

    Hysteria:
    Alice will attack anything. There is no friend. All humanity will leave her. She simply becomes a death machine. She loses all abilities to communicate. All she wants is blood to rain all around her.

    Exchange for Humanity:
    In exchange for her humanity she cannot feel pain, so as to stop her, you have to kill her. She has a speed increase of 20 points.

    Personal Abilities/ mastered techs~

    Poison Blood: From adjusting to having the Neurotoxin injected into her blood so often, it no longer effects here, but that's not all. She has so much poison in her system she indeed can easily use her blood to infect others. When using her Shikai, she simply slides the needles back, pricks her wrists and fills the needles with her neurotoxic blood. However, allowing her blood to land on your direct skin also results in being poisoned, discretion is advised. This also blocks most toxins others use on her, lower the damage they can do, and amount flowing to major organs. 80% of her blood is already poison. The body has extreme immunity and defensive responses.

    Anemic Protection: While in use of her Shikai the body uses a larger amount of blood, however she has built up a well oxygenated and large amount of red blood cells. With this, it helps from letting anemia take effect.

    Hakuda: She has reached Mastery in Hakuda. Trained by the best of the best, her Hakuda is a fearsome power not to be underestimated, which sadly, it usually is. Her styles are called Fallen Leaf, Leaves in Wind, and Child of Discipline.

    Hoho: Another thing she has Mastered. Again, trained by the best of the best. Her styles are called Leaves in the Wind, Energy Reverse, and direct fangs. Often miss judged do to her size, foes think they can use half energy and finish her off quickly. Her speed is incredible, and once landing an technique, her foes will find they picked the wrong person to battle.

    Kido: She can use high powered Kido, not a master by means, but excels in it. She can meet the criteria of those who had worked with her.

    Shunko: Shunko is an advanced secret battle technique, combining the physical techniques of Hakuda with the spell-based techniques of Kidō. It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can also be controlled and fired at opponents from the body. Alice's Shunko appears as she fights by surrounding her back and arms with pressurized Kidō that appears to be a strong current of wind. This was easy for her to learn and master, as all she did was figure out how to make her passive into an active move.

    >Shunko Techniques: Hanki- An ability which nullifies an opponent's Kidō by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.

    New Poison:
    Spoiler:

    ~Passive~

    Name: Welcome to My Wonderland

    Description: As her new poison is extremely dangerous, she creates an area to protect those outside the battle, as well as giving her an advantage inside the battle field. If her challenger wants to interfere, they risk the lives of every living creature within 10 miles. Choice is theirs.
    Spoiler:

    ~Active~

    Technique Name: Fan of Claws
    Using her fingers, and use wind to make a temporary fan infusing the poison into the blasts of wind, although this would be less potent than direct contact version of the poison. In this, it will take 1 more turn to come into effect. (Note: This doesn't effect the amount of times to activate the symptoms or detoxing time.) This move can be used by both hands at different intervals. It can be done at once with the two different hands to double the range.

    Range: 200 Meters Dual: 270 Meters
    Duration: 2 posts
    Cool Down: 1 post

    Technique Name: Invasive Claws
    Description:
    The black strange claws will try to wrap around the foe and dig into the flesh. The goal is infection.


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    Last edited by alice of the Rose on Tue Dec 25, 2012 4:33 am; edited 7 times in total
    Funnyguy339
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    Alice Empty Re: Alice

    Post by Funnyguy339 Tue Dec 25, 2012 12:08 am

    Approved 1/2
    Loli Gaga
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    Alice Empty Re: Alice

    Post by Loli Gaga Tue Dec 25, 2012 11:08 am

    Lol, what did you do to this? Oh
    my.
    alice of the Rose
    alice of the Rose
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    Ronin


    Rank : Captain(inactive till member returns)
    Posts : 390
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    Alice Empty Re: Alice

    Post by alice of the Rose Tue Dec 25, 2012 11:10 am

    I'm not sure
    Loli Gaga
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    Alice Empty Re: Alice

    Post by Loli Gaga Tue Dec 25, 2012 11:21 am

    2/2 approved captain level

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    Alice Empty Re: Alice

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