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    Alister Hinamatsuri {Done}

    Lee_Takamoto
    Lee_Takamoto
    Quincy
    Quincy


    Rank : Royalty
    Vice-captain of Squad 1
    Posts : 2716
    BD-cash : 9042

    Alister Hinamatsuri {Done} Empty Alister Hinamatsuri {Done}

    Post by Lee_Takamoto Tue Jan 08, 2013 3:55 pm







    (Shinigami Warrior of God)


    (Your character here)



    Alister Hinamatsuri



    "In helping others, we shall help ourselves, for whatever good we give out completes the circle and comes back to us."



    Basic Information:

    Name: Alister Hinamatsuri
    Age: One thousand nine hundred and thirty-two
    Age Appearance: Twenty-Eight
    Gender: Male
    Affiliation: Soul Society
    Division: First Squad
    Rank: Captain
    Appearance: Alister Hinamatsuri's appearance is that of a slim humanoid figure covered in bandages and wearing a very long light gray hood. Due to its bandages, it is unknown whether Alister it is male or female with only his name to tell people. Image
    But, behind the shadows and cloak, he looks quite different. He is pale, his hair cascades down to just passed his knees when not tied back. He is rather skinny and almost malnourished in appearance. His hair is a darkened purple hue as are the color of his fingernails. There is a large colorful dragon tattoo plastered over the majority of his back. Image
    Personality: Alister Hinamatsuri spends most of the day and nearly every day confined to his quarters, marked and persistent avoidance of social situations, this sometimes interfering significantly with his normal routine, occupational, academic functioning, or social activities or relationships. He wishes to help but can not deal with many of the outside world as he has become dependent on few others.



    Your Legacy:

    Character Story:

    When Alister was young, his father and mother were killed by Hollows in battle, leaving him in the care of his adopted grandmother. When his grandmother attempted to cheer him up by teaching him puppetry at age five, Alister's innate aptitude for the art became apparent, and he even began to devise masterful ways of eliminating his own weaknesses in battle. His skills even allowed him to create two puppets in the image of his parents in an attempt to discard the terrible loneliness he felt with his powers. However, as the puppets were unable to give him the real parental love that he desired, Alister lost interest in them, and they later fell into his grandmother's possession. This caused him to fall further into a depression and seclude himself from society.

    Alister left the Rukongai at age fifteen after he came to realize that living in such a crowded place would never let him live with his fear of people. In the academy, he found little peace with himself and only seemed to further distance himself from others due to the nature of school and others reactions to his reclusive ways. It was in the academy that he hear the voice of his Zanpakuto more and more during his hours awake and was actually able to accomplish his shikai before graduating from the school will just enough to pass, mainly due to his mastery over his weapon.

    Once out, he did not join a squad. More from the thought of having to interact with others in order to get into a squad. It was then that he was approached with an idea from a passing conversation whilst he hid in an alleyway. That being a captain would not only give him the ability to help others but he would get his own barracks to do with what he wished. That meant that he would be able to help people and have a home all to himself. But first, he needed to pass the captain's test that was given in order to become said captain. And so, he trained with his shikai, night and day in the solace of his own quarters.

    After the years had passed, he finally was able to activate his bankai. After training even more with his new-found power, he put forward for a captain's test to be taken. He passed it without a single puppet lost or a hint of failing at any point. The pure versatility of his bankai overwhelmed and amazed the other captain whom attempts to try and foil his advances and strikes were less than graceful. It was then that he was given the title of First Squad Captain. For a large portion of time, Alister never emerged from his captains quarters.

    He was given many Lieutenant's but none were willing to put up with his fears. It was then that he was designated a vice-captain whom came in the form of Suki Edmonzaimon. Like all others before her, he assumed that she too would simply give up after awhile and leave but she did not. She was stable and sturdy and did not leave the first squad quarters. Soon, he reviled himself to her and then, shortly after, small conversations started. Those conversations brought about a friendship and then something more, where he cared for her like no other whilst she took hold of his duties and he was able to hold his fears at by with her there to support him.

    RP Sample:

    Something had called them but it was unknown as to what had. Hollows, poured out in droves onto the boarder of an unsuspecting town. The sizes and shapes all differed but their goal seemed clear, to ransack the town off all its inhabitants in search of something. But before the first could make its step, all the attention fell onto a single individual. A complete rob covered the figure so nothing could be seen apart from the purple hued hair that cascaded from the hood.

    A hand was slowly brought up and pulled the hood back to reveal the first squad captain. He looked off to the side and made no eye contact with the hollows but he spoke out softly "T-the power limit removal...has been approved. I...I'm going to have to...to ask...ask that if a-anyone tries t-to..."

    But before he is able to finish, a hollow rushes forward with claws drawn back in an attempt to strike down the captain. "Torrent, Mangetsu Terumi" And with that, the hollow is met with a large fist that shatter's its mask. As the smoke clears, Alister is sanding behind ten white clothed figures, still trying to make sure he does not make eye contact.

    More hollows rush forward to which two of the figures, 3 and 4 rush forward, 3's face rose up and its hand attached with 4 and it was quickly thrown forward to which it quickly cut through several hollows like a bladed yo-yo. As those two spun around and cut through the ranks, 5 ran forward and punched away two hollows and headbutted a hollow full force on the head. But this was not the end, as the back of the hollow's head burst with tendrils and those quickly lashed out and pierced a mass of other monsters.

    Puppet 9 slashed down and cleaved a hollow clean in two. It jumped into the air and back down to land on the shoulder's of another hollow and spun around, slashing all the hollows around it, it then lunged forward to thrust into the face of another hollow.

    "Senju Sōbu, Thousand Hands Manipulation Force." Alister's voice echoed out as puppet's 6, 7, and 8 ran to one point. Puppet 7 casts a large Tozansho, to the size of an actual small pyramid. The spell ignites at a single point as blue energy and extends upward from four points and creates an inverted pyramid that solidifies into a barrier and it is used to trap a large group of the hollows inside of it. Puppet 6 casts Tenran on the near completed Tozansho, the puppet then activates the kido as it invokes a widening tornado-like blast which is fired forward toward the Tozansho in which causes the Tozansho to quickly burst into a rapid spin, blowing hollow's around the object to which they began to smash against it, destroying them as well. Puppet 8 uses its flash step to enter into the Tozansho before its closed and quickly began to destroy the hollow's that were trapped within.

    A large hollow suddenly appeared next to Alister and drew its fist back to strike Alister, Puppet 2 jumped down in front of him and deflected the fist with ease and brought up its foot to kick the hollow in the chest and followed through with several battle-moves of its own to force the monster back with a final strike to the face.

    Another hollow lunged forward from the other side seeing that Alister was now open for an attack. But puppet 1 landed in front of Alister's blindside and drew its fist back and slammed its fist forward and completely shattered the upper-half of the hollow with the single strike. It then turned and rushed over to a small group and wrapped its arms around their necks and quickly squeezed till their masked shattered.

    After only a few more moments, the battlefield was littered with the now disappearing bodies of the remaining hollows. The ten puppets stood across the grounds, finishing off the hollow's slowly and quietly as Alister looked back toward the town and brought his hood back up over his head as he crouched down and simply stared from behind the darkness of his hood.


    Powers & Abilities:

    {To be able to use technique, Shikai and Bankai, knowledge and know how must be acquired in-game)

    Zanpakutō:
    Zanpakuto Spirit Description: Terumi is strongly independent and mature, often dealing with issues on her own but still having a child-like demeanor. Unlike the other Zanpakutō, Terumi does not immediately manifest a solid form. Instead, it is only seen in the form of vastly cool waves of water. It is confirmed that Terumi is in fact a girl. Image
    Zanpakuto Name: Terumi (Shining beauty)
    Inner World: His inner world is one of an endless clear ocean in the dead of night. The only light is that of a single moon that seems close to illuminate everything though its closeness to the water seems abnormal. Image
    Sealed Appearance: A normal sized katana that has a rectangular hilt. The blade holds in it a mix of bright, vibrant and jagged colors. Image


    Shikai
    Name: Suigetsu Terumi (Water Moon Shining Beauty)
    Shikai Release Phrase: "Wave, Suigetsu Terumi"
    Released Appearance: Suigetsu Terumi's is that of seemingly a small female child, around that of nine to twelve. But upon closer inspection, this is false. The girls left arm from the elbow hovers slightly from her body. She wears Alister Hinamatsuri's captains hatori. There are a multitude of ball-joints and sockets the closer one looks on the figure. Image
    Shikai Special Ability: Whilst in Shikai, Alister Hinamatsuri's Zanpakuto spirit is more dominate in her actions and words and is able to speak freely as she see fits with the body that was given to her. Her actions on the other hand can not be influenced unless done by Alister Hinamatsuri himself. This allows for conversations and tactical input from both to allow for the best strategic advances.


    Bankai
    Name: "Mangetsu Terumi" (Full Moon Shining Beauty)
    Bankai Release Phrase: "Torrent, Mangetsu Terumi"
    Released Appearance: The fragments of either the sealed state or the shikai turn to smoke and within moments, ten puppets take the stage, The Mangetsu Terumi has terrifying prowess in Hakuda, Kidō, Zanjutsu, Hohō and so on. Furthermore, as they can change their numbers by combining, the number of abilities they can show becomes even greater. The puppets are constructed in such a way that they all can work in tandem with each other both offensively and defensively. Image
    Bankai Special Ability:
    Puppet 1: A puppet that somewhat resembled an "oni" (demon). Though it displays no weaponry or hidden mechanisms, it has huge fists and immense striking power which Alister Hinamatsuri can use to fend off attackers. It is always kept closer to Alister in case it is needed as defense while he operates the other puppets. Image

    Puppet 2: This puppet has grey markings around its mouth area and hair coming from a single point on its head. It is shown to have colossal fists and fierce hakuda skills. It is able to extend its arms to form a sort of cage to trap opponents, where it would then launch four small bombs from its mouth. Since the explosion is accurate and very small, it can deal a great amount of damage to enemies whilst not damaging the cage. The arms can also be used to capture foes that are at a distances and pull them closer. Image

    Puppet 3: This puppet has a red face with white hair. It is used in conjunction with the black-haired puppet. It is able to lift a section of its face to reveal a spinning orb with four large kido blades. Since these blades are made of spirit energy and spin rapidly, even a scrape can prove deadly. It is wielded like a weapon by its partner. Image

    Puppet 4: This puppet has long, black hair and works in conjunction with the red puppet. It is able to extend its hand via a chain, connecting with its partner's hand to hurl it around like a yo-yo, thus being able to slice through targets quickly and effectively. However, if one were to be destroyed, the other would become vulnerable. Image

    Puppet 5: A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cables coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. It can also use Hakuda to fight, but lacks brute force. Image

    Puppet 6: This puppet has spiky hair and the lower half of its face was green in color. It had the kanji for "Buddha" (仏, Butsu) in its mouth which activated the offensive spiritual power, Hadō (破道, lit. "Way of Destruction"). These are offensive spells which harm an enemy or cause damage to objects. It is limited to only the use of Hadō numbers; 4: Byakurai, 11: Tsuzuri Raiden, 31: Shakkahō, 33: Sōkatsui, 58: Tenran, 63: Raikōhō Image

    Puppet 7: This puppet has a ponytail, a beard, red markings under its eyes and the kanji for "Dharma" (法, Hō) in its mouth which activated the defensive spiritual power, Bakudō (縛道, lit. "Way of Binding"). These are a broad category of defensive spells which block or repel attacks or freezes enemies in place. It is limited to the use of Bakudo numbers; 4: Hainawa, 9: Hōrin, 37: Tsuriboshi, 39: Enkōsen, 62: Hyapporankan, 73: Tozanshō Image

    Puppet 8: This puppet has white hair and large sideburns with the kanji for "Sangha" (僧, Sō) in its mouth which active its quick style movements, Shunpo (瞬歩, Flash Steps). It is a movement technique that allows the puppet to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Image

    Puppet 9: This puppet was modeled after a female with red hair tied into buns. It wields two large, broad-swords and excels in Zanjutsu and they are capable of cleaving through enemies with ease, although the sheer size of the weapons reduces the puppet's dexterity somewhat. This puppet is one of the main attackers, and can fend off even the strongest of enemies at an alarming rate. Image

    Puppet 10: The final puppet has one eye. It holds healing spiritual energies. As the puppet holds its hands above the patient's wounds, its palms glow with green spiritual energy to facilitate healing. When it does, it performs Reiatsu restoration first. By doing so, it can attempt to recover the physical body using the patients restored reiatsu and the puppets external reiatsu. Therefore restoring the reiatsu when the physical body is in a fully healed state is no trouble at all. Image


    Abilities

    (Max 12, you can add/unlock as you progress, but to be able to use technique, you must acquire it in-game)

    Name: Shirohigi (White Secret Technique)
    State: Bankai
    Terms of Usage: The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a white energy.
    Description: The user seals the puppet inside of a white barrier in the shape of a box. The box shatters and its remnants are transferred to the user. The user is then able to maximize on the skills of the selected puppet and use just those skills and abilities to the highest caliber the user would be allowed.
    Downside: All other puppets are rendered useless and ineffective. The user is only able to use the skills of the selected puppet (Selecting a Bakudō puppet means only binding spells can be used)

    Name: Kurohigi (Black Secret Technique)
    State: Shikai, Bankai
    Terms of Usage:The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a black energy.
    Description: The user transfers their consciousness to the target puppet, giving them complete control of the doll. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. Once competed, the user will have full range of the target puppet's abilities which will be increased to captain level abilities in addition to the puppets normal upgraded abilities.
    Downside: If the puppet is destroyed or rendered useless, the consciousness of the user is forced back into the original body with a great amount of spiritual power drained from them. In addition, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return.

    Name: Chakura no Ito (Chakra Threads)
    State: Shikai, Regular
    Terms of Usage: The incantation must be completed before hand to activate. Incantation: White and black net. Fourty-two bridges. Footprints, distant lightning, sharp turn, engulfing grounds, hidden in the night, sky of waterfalls, grey line. Form a gate and fly though the world."
    Description: The practitioner extends their hand and appears as though they are gripping thin air before activating the technique. Doing so creates a light blue and violet aura that seems to open up a human sized gate. The technique is a double dislocation skill, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is opened and closed in the same manner as activating the skill.
    Downside: The user can activate no kido skills while the technique is active; Can't speak or interact with the outside world whilst the technique is active; If something leaves from the inside of the skill whilst it is active, it is dispelled.

    Name: Baribari Hyaku Renpatsu (Hundred Continuous Hells)
    State: Shikai
    Terms of Usage: The incantation must be spoken before being struck; Incantation: "Disintegrate and unite, take to the winds and devour! Turn the world into the seed that blooms the ashes!! Baribari Hyaku Renpatsu, Hundred Continuous Hells!"
    Description: Alister speaks the incantation and once the shikai is struck by an ability or attack, she is able to mimic it at that exact power and strength if she is able to afterword.
    Downside: The shikai has to survive the initial attack/skill; Alister has to complete the incantation; The shikai can only use the skill once after acquiring it; Can only acquire one skill at any given time; Can be no stronger than when it was acquired originally.

    Name: Senju Sōbu (Thousand Hands Manipulation Force)
    State: Bankai
    Terms of Usage: This technique is a performance by puppets 6, 7, and 8. The three puppets get into a triangular formation with puppet 8 on one shoulder of 6 and 7 and by opening the mechanisms marked with "Buddha", "Dharma", and "Sangha", respectively, they invoke this technique.
    Description: Puppet 7 casts a large Tozansho, to the size of an actual small pyramid. The spell ignites at a single point as blue energy and extends upward from four points and creates an inverted pyramid that solidifies into a barrier and it is used to trap the opponent inside of it.
    Puppet 6 casts Tenran on the near completed Tozansho, the puppet then activates the kido as it invokes a widening tornado-like blast which is fired forward toward the Tozansho in which causes the Tozansho to quickly burst into a rapid spin.
    Puppet 8 uses its flash step to enter into the Tozansho before its closed and attack the opponent within whilst they are confused by the constant spinning.
    Downside: All puppets must be active before the usage; If puppets 6 or 7 are destroyed then the technique is canceled

    Name: Sakura no Mai (Dance of the Sakura)
    State: All
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: A puppet performance technique where spiritual threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well.

    To perform this technique with a living person would normally require both parties to cooperate with each other. However, Alister can control the target by force if the person is severely weakened or damaged rendering them unable to resist.
    Downside: The user is unable to fight for themselves if something/someone were to bypass the body in use.

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)

    Name: (Name of the ability)
    State: (Shikai, Bankai, Regular Or All)
    Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)
    Description: (Describe what your technique can and cant do)
    Downside: (What is the downside to the technique)







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