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    Squad 13 Zankensoki Zanpakto Registration

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    Post by Muerte Sun Apr 18, 2010 10:42 am

    Captain through 4th seat: Allowed Bankai

    5th Seat through 15th seat: Allowed Shikai

    16th Seat through Recruit: Allowed only Sealed form.

    Also, to acquire shikai and Bankai you must rp a story showing how you acquired it. This does not have to be long, but must be done.

    One last note; compressed Bankai, the ultimate form, is allowed only at this time to Captain and Vice-Captain.

    13th division

    Sealed Form

    Zanpakuto Name:
    Weapon type: (Katana, bow, staff, scythe)
    Zanpakuto Appearance:
    Zanpakuto Element:

    Zanpakuto Spirit Description: (what does the spirit of your zanpakuto look like?)


    Released

    Release Command:
    Release Appearance:
    Passive abilities:(Skills that work from the moment of release and do not require activating)(only 2 allowed)

    1.(Name of ability and description of what it does)

    2.(Name of ability and description of what it does)

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    2. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    3. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)



    Bankai: (4th Seat and above)

    Final Release Name:
    Bankai Appearance:
    Passive Abilities Gained:(2 ADDITIONAL to the ones given by Shikai)

    1.(Name of ability and description of what it does)

    2.(Name of ability and description of what it does)

    Main Abilities:

    1. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    2. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    3. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way


    Last edited by yamamoto_takeshi on Wed Apr 28, 2010 10:55 am; edited 1 time in total
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    Post by Muerte Mon Apr 19, 2010 6:51 am

    Kyouga wrote:Weapon type: Katana
    Zanpakuto Appearance: Basically, it's a Katana that that is completely colored azure.
    Zanpakuto Element: Fire, Darkness

    Zanpakuto Spirit Description: Souryuu looks like an azure dragon that has a humanoid form, but still retains all of the original features of a dragon.
    Human form:
    Spoiler:

    SHIKAI
    Release Command: Breath your flames, Souryuu!
    Release Appearance: Essentially, it turns into a Katana of azure fire.
    Passive abilities:

    1. Azure Fireball Crash (Kyouga sends a few azure fireballs at the enemy.)

    2. Elemental Attack (Kyouga uses an element against the enemy.)

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name: Azure Flame Wheel
    Ability Type: Offensive and Defensive
    Activation Command:Dance, Azure Flame Wheel
    Ability Description: Basically, Krad does a 360 spin, creating a whirlwind of azure fire encompasses Kyouga and expands in the immediate area.
    Downside: Krad must spin in a circle and is defenseless to attacks from above.

    2. Ability Name: Azure Barage
    Ability Type: Offensive
    Activation Command: Take this! Azure Barage!
    Ability Description: Kyouga sends a barage of azure fireballs at the enemy.
    Downside: Kyouga cannot attack immediately after using this ability.

    3. Ability Name: Elemental Fusion
    Ability Type: Offensive
    Activation Command: The power of two forces into one!
    Ability Description: Kyouga fuses two elements together and launches a stronger elemental attack.
    Downside: Kyouga gains the weakeness of the element(s) he fuses.


    Bankai:

    Final Release Name: Bankai! Seinaru Souyuu!
    Bankai Appearance: Kyouga's Zanpaku-To fuses with his body in order to give him the body of his Zanpaku-To Spirit, from the neck down. Also the unholy Spiritual Pressure escaping Kyouga starts to take on a physical form.
    Spoiler:
    Passive Abilities Gained:

    1. Azure Flame Armor (Kyouga is immune to all fire and light attacks)

    2. Draconic Instinct (All of Kyougas senses are hightened, and he has a higher agility)

    Main Abilities:

    1. Ability Name: Dragon Rage Mode
    Ability Type: Offensive
    Activation Command: I'LL KILL YOU!!!
    Ability Description: This ability unleashes all of Kyouga's power in a fit of anger. While in this mode, Kyouga is much faster and stronger than usual. This mode also allows him to use a combination of lethal Melee and Fire-type attacks. Kyouga also taps into the demonic part of his Spiritual Pressure, causing it to manifest into a legion of demonic beasts fused into one as it appears as a dark spirit overflowing out of Kyouga's body.
    Downside: Kyouga's logical judgement is clouded while in this mode, and his primal instincts take control over his actions (His demonic Spiritual Pressure tells him to do things as it manifests itself).

    2. Ability Name: Demonic Possession
    Ability Type: Offensive
    Activation Command: Do as you wish, Yami.
    Ability Description: Kyouga's unholy Spiritual Pressure floods out of his body as it completly manifests itself as a supreme demonic being with draconic features and inhuman strength. Darkness floods out of this being and it can adjust it's size however it sees fit. This form utilizes deadly melee attacks, darkness attacks, and elemental attacks infused with the power of darkness (excluding light). Kyouga is also immune to most elements and attacks while in this form.
    Downside: A gigantic strain is placed on Kyouga's body and he has no control over his own body. Also, this demonic beast has a crippling weakness to Light element-based attacks.
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    Post by Muerte Tue Apr 27, 2010 3:57 am

    Zanpakto Name: Kojirou and Jirou

    Zanpakto Description: A dog with three blades on his side and a swallow that is surrounded by rain spirit energy. Suzaku carries two zanpakto.
    Spoiler:

    Shikai Name: Rain down upon them, Kojirou and Jirou

    Shikai Description: Being a twin Zanpakto that work extremely well together, they are easy to work with when used and is a formidable zanpakto to meddle with.

    Shikai Ability: Rain. Suzaku has the abilitiy to control rain. Due to this, it is believed when it rains on a sunny day, that Suzaku is upset about something.

    Shikai Passive Ability: Flight. Suzaku can call on Jirou and he gains wings made of rain spirit energy.

    Shikai Ability: Mind Calling. If Suzaku is in a sinch and needs help, he may call on Kojirou and Jirou for help without calling there name.

    Bankai Name: Cambio Forma - Asari Ugetsu
    Spoiler:
    Bankai Description: Suzaku gains three blades in his left hand and one in his right, the swallow combines with his zanpakto.

    Bankai Ability: Speed Slash. He gains super fast speed and is able to slice things 10 times in 5 seconds.

    Bankai Passive Ability: Spirit Calling. He can call on Kojirou and Jirou to hang out with him and his Snow White Furred Lion named Fuyu
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    Post by Lee_Takamoto Tue Apr 27, 2010 9:31 am

    Zanpaktou Name: Degripher

    Spirit: Degripher

    element(max 2): Light/ Lightning


    Sealed Appearance: Zanpaktou


    SHIKAI(15th seat and above)

    Release Command: Rush To My Side! Degripher!

    Shikai passive abilities: Everything is put into Speed. With the increase in this, he can reach and take people away from dangerous areas. This also allows him to complete tasks faster than most soul reapers. A Shunpo, Senka, or Utsusemi are easy feats to obtain in this state
    Disadvantages: He can't stop on a dime so he has to time when he needs to slow down or he may end up crashing into a wall, person, ect ect. His attacks may be faster but they are deprived of power.


    Released Appearance: Degripher, Revealed

    Shikai active abilities:(3 max)
    First Step - It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage, this is where Lee moves to the opponents back. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

    Second Dance - The armor begins to vibrate at such high speeds that it allows for Lee to hover inches off the ground. It forces most things that come in contact with him to either ricochet off if they are solid objects or act as a decelerator and slow them down a great amount
    Disadvantages: In this state, he can not move as fast as during his 'First Step' or a regular flash-step and it can not be active for long extended periods of time

    Final Waltz - This final attack withdraws Lee's spiritual pressure into the armor itself and then releases it in one sudden and mighty burst to stun or know anything around it off balance. Once this is done, Lee bursts forth and connects a single punch. He then does this a multitude of times where he no longer takes on a shape but is seen as a form of lines. After which Lee launches himself high into the air and two other images that resemble Lee at his sides. They launch themselves straight down to the opponent with a mighty punch, one after another, each driving them deeper into the ground until Lee himself delivers the final punch.
    Disadvantages: After concluding the successive strikes, within two minutes, Lee's body will have a recoil from the use of the attack and thus, bones will break, gashes will be made, consciousness may be lost, and the Shikai has the highest probability of reverting back it it's sealed state.


    Bankai (5th seat above)

    Bankai Release Phrase: Abandon No One! Degripher-Kai!
    Bankai appearance: Ultimate Protector

    Bankai Abilities:(max 3)
    Bakudō Shield - This releases a shield from one of the larger shields at Lee's sides. These Shields are mentally connected to Lee himself. They can move freely around separate from Lee himself. Lee can activate Bakudō spells where ever the Shield might be in order to protect whom ever might be near.
    Disadvantages: These shields themselves are not the most durable and can not go even half a mile from Lee himself. Lee can only activate Bakudō spells that he actually knows.
    Keikatsu, Luminous Healing Shield - This releases a single coffin like shield that hovers over or under another individual. It engulfs the target in a beam of blue light that heals wounds and acts as an antidote for some poisons.
    Disadvantages: can only have one active at a time and Lee himself can not use this on himself
    Sōsai - Lee creates up to three different shields. A shield made by this ability is made by something coming in contact with Lee as long as it has spiritual powers. The Shield finds the opponent and places itself in front of them and takes on there form and abilities. They will continued to obscure the opponents path until Lee wills it to release or it is somehow destroyed by some other means. This clone will mimic the opponent in order to stop attacks.
    Disadvantages: The clones do not attack there originals. Lee con not make more than three and once three have been used, he must wait a minimum of five days if he doesn't go Bankai or Shikai within the time. Lee can not use his other two abilities when he has activated Sōsai
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    Post by Muerte Tue Apr 27, 2010 9:35 am

    I love how you did your zanpakto my son. Its well said and its just wicked.
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    Post by Xero Thu Apr 29, 2010 8:40 am

    Kamon

    Sealed Form

    Zanpakuto Name: Ayame
    Weapon type: Katana
    Zanpakuto Appearance: Primarily black including the blade. Something like this.
    Zanpakuto Element: Darkness

    Zanpakuto Spirit Description: A black and red wolf; kind of like this.


    Released

    Release Command: Shroud. Ayame.
    Release Appearance: Kind of like this.
    Passive abilities:(Skills that work from the moment of release and do not require activating)(only 2 allowed)

    1. Large increase in speed

    2. Moderate increase in strength

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name: Meikyuuzou
    Ability Type: Defensive
    Activation Command: Nothing
    Ability Description: A black explosion around his body; very powerful.
    Downside: Very draining, close range

    2. Ability Name: Kuroyari
    Ability Type: Offensive
    Activation Command: Pointing sword and saying Kuroyari
    Ability Description: Sends a pointed wave of energy toward an opponent at very high speed.
    Downside: If the opponent is paying attention, it can be dodged with little effort



    Bankai: (4th Seat and above)

    Final Release Name: Eclipse. Ayame.
    Bankai Appearance: Sword disappears and veils Kamon in translucent, wolf-shaped darkness.
    Passive Abilities Gained:(2 ADDITIONAL to the ones given by Shikai)

    1. Large increase in gravity up to 10 meters away from Kamon. (Doesn't affect Kamon)

    2. Immense increase in speed

    Main Abilities:

    1. Ability Name: Kurotsume
    Ability Type: Offensive and can be defensive
    Activation Command: Saying Kurotsume. His claws glow purple.
    Ability Description: His claws become as sharp as any sword. Speed also increases alot.
    Downside: Shorter range than a sword because it's a part of his body.

    2. Ability Name: Sumizome Bakuha
    Ability Type: Offensive
    Activation Command: Nothing said but does require a gesture
    Ability Description: An immensely powerful and massive dark wave sent out of Kamon's palm
    Downside: It's very draining

    3. Ability Name: Pull / Push
    Ability Type: Offensive and Defensive
    Activation Command: Nothing
    Ability Description: Uses the power of darkness to force anything to move. It's not a very powerful move so it doesn't require much energy
    Downside: Since it isn't very powerful, it may not affect the target as intended
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    Post by Muerte Sat May 01, 2010 8:41 am

    Sealed Form

    Zanpakuto Name: boruto
    Weapon type: Katana
    Zanpakuto Appearance: A katana with a green sheeth
    Zanpakuto Element: Lightning

    Zanpakuto Spirit Description: A man who wears a light green jacket with the hood always on. The jacket has black spots all over it along with a little yellow. He has dark green cargo pants and only wears socks. Without the hood on, he has short black hair with light green streaks in it.


    Released

    Release Command: Shock them, Boruto
    Release Appearance: Suzaku gains a light green jacket with black streaks on it with black cargo pants. He loses his appearance as a soul reaper and looks more like Boruto would. He has gained a gauntlet colored in green with a blade attached to it on both hands. These swords have the ability to cause electric storms and can absorb lightning.
    Passive abilities:(Skills that work from the moment of release and do not require activating)(only 2 allowed)

    1. Volt
    Volt has the ability to turn Suzaku's body into the embodiment of lightning and move at super high speeds. It isn't as fast as the speed of light, but it is faster than most master shunpo users.

    2. Lightning Shoot
    When using Lightning Shoot, body is covered in electricity, not harming him in anyway and only harms those he deems as his enemy. With it, he can swipe his hand in a direction and lightning like bullets are shot out, same with his legs.

    Activated abilities: Shield of Boruto
    He has to call this when he is using Lightning Shoot. When he uses this, he can create a shield around him made of electricity that goes as far as going under ground, stoping all means of ambushing if your a water user.

    1. Ability Name: dageki
    Ability Type: (Offensive/Defensive): offensive
    Activation Command: Shock them, Dageki.
    Ability Description:(What does it do?) It sends a surge of electricity in whatever body part he has touched. If he has touched your arm, then you lose movement in that arm.
    Downside: Can't be used if he is distracted or if he is against a earth attributed zanpakto user.

    2. Ability Name: biribiri
    Ability Type: (Offensive/Defensive) offensive
    Activation Command: Electrocute them, Biribiri
    Ability Description: Biribiri creates gloves of electricity on his arms. This allows him to make large blades made of condensed electricity
    Downside: Can't be used against an earth user

    3. Ability Name: oonami
    Ability Type: (Offensive/Defensive) Defensive
    Activation Command:(what you say to initiate the ability to work) Oonami
    Ability Description:(What does it do?) Creates a large shield on his right arm that blocks most moves from other attributed zanpakto users.
    Downside: Can't be used against a earth user.



    Bankai: (4th Seat and above)

    Final Release Name: God of thunder, angel of lightning, Ramiel, come to my aide!
    Bankai Appearance:
    Spoiler:
    Suzaku gains yellow hair, with the tips surging with electricity. He gains angel like wings made of electricity. On the sides of his arms, he gains blades made of condensed electricity. He gains a lizard like tail that has a ball of electricity on the end.
    Passive Abilities Gained:(2 ADDITIONAL to the ones given by Shikai)

    1.Volt Swipe
    The ball on the tip of the tail becomes raging with electricty. As he swiped it, a sonic wave of energy is sent towards the enemy.

    2.Volt Slash
    His claws gain electricity in them and when he slashes an enemy, that part is numbed and can't be used for an hour.

    Main Abilities:

    1. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    2. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way)

    3. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way
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    Post by Xero Sat May 01, 2010 10:53 am

    Is that your actual one or is the one in the 2nd post yours?
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    Post by Muerte Sat May 01, 2010 11:16 am

    The latest one is something I'm making. And i'm trying to work on mastering it.
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    Post by Xero Sat May 01, 2010 11:32 pm

    Some of the abilities seem a little over-powered. Like the Volt ability makes the character faster than most shinigami and that's only in shikai state. It's just what I think.
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    Post by Muerte Sun May 02, 2010 10:25 am

    Lol, it only works in certain situations. And I don't use it very much due to circumstances that i'll make in the future.
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    Post by Muerte Sat May 29, 2010 5:47 pm

    Sealed Form: This is for later in case I don't use Boruto anymore

    Zanpakuto Name: Mugen
    Weapon type: Chokuto
    Zanpakuto Appearance: Chokuto (a straight Japanese sword without a tsuba) with a black cross-emblazoned hilt and sheath
    Zanpakuto Element: Illusion / Dark

    Zanpakuto Spirit Description:
    Spoiler:


    Released

    Release Command: "Mugen Unsheathe"
    Release Appearance: Stays the same in appearance except he gains wings that look a lot like bat wings, but they're white.
    Passive abilities:(Skills that work from the moment of release and do not require activating)(only 2 allowed)

    1. Illusion, its not as strong as it is in his shikai and bankai state, but, he can change his appearance and anothers appearance for missions while Mugen is sealed.
    1 A. ^ Its stronger now that its being used in Shikai. The ability allows him to change a building and everyone in it into a different appearance.

    2.

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name: Kaichū: Ichigen
    Ability Type: Offensive
    Activation Command: Kaichū: Ichigen
    swings his sword and releases a small swarm of supernatural creatures appear to attack the enemy.
    Downside: Kaichū: Ichigen can be easily blocked if used in daylight.

    2. Ability Name: Nigentou
    Ability Type: Offensive
    Activation Command: Nigentou
    Ability Description: Suzaku covers his sword and scabbard in a coat of energy and generates an energy blade, creating two impossibly sharp weapons. The second blade that he creates over his scabbard can also be just a pure energy blade if the scabbard is not used.
    Downside: Takes a lot of his spiritual pressure to be able to pull this off.

    3. Ability Name: Hakka Tourou
    Ability Type: Offensive
    Activation Command: Hakka Tourou
    Ability Description: Using Nigentou, Suzaku quickly slashes the enemy eight times. The slashes collectively resemble a flower.
    Downside: Same downside as #2



    Bankai: (4th Seat and above)

    Final Release Name: Activation, Kage Mugen
    Bankai Appearance:
    Spoiler:
    Without all the blood around the handle of the blade, the blade grows larger and wing like designs are added to the handle of the blade. Suzaku gains a wing on his right side that resembles an angels wing.
    Passive Abilities Gained:(2 ADDITIONAL to the ones given by Shikai)

    1. Advanced Illusion, Suzaku can now use the advanced form of Illusion. He may now instead of just a building and people, He can change the appearance of an entire city. However, using this, makes his zanpakto revert to its shikai state even if in his bankai form.

    2.(Name of ability and description of what it does)

    Main Abilities:

    1. Ability Name: Underworld Slash
    Ability Type: Offensive
    Activation Command: The Underworld Slash
    Ability Description: The blade glows pitch black and can send shock waves of pure darkness at his enemies.
    Downside: Not as strong in daylight as it is during the night.

    2. Ability Name: Hells Barrier
    Ability Type: Defensive
    Activation Command: Defend, Hells Barrier
    Ability Description: He uses his zanpakto spirit and summons copies of them. They surround his body, creating a barrier of some sort.
    Downside: Can't be used in daylight.

    3. Ability Name:
    Ability Type: (Offensive/Defensive)
    Activation Command:(what you say to initiate the ability to work)
    Ability Description:(What does it do?)
    Downside: (all abilites must have a weakness to it in some way

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