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    Bankai, Shikai, and Kido

    ranmataro
    ranmataro
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    Posts : 45
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    Bankai, Shikai, and Kido Empty Bankai, Shikai, and Kido

    Post by ranmataro Sat Sep 13, 2008 1:51 am

    Captain, Vice Captain, and Seats 3-5 May use Bankai

    and all the known Kidos

    Seats 6-10

    may use Shikai may train and begin to work on there bankai and use Kido up to ??

    Seats 11-20

    May Use Shikai and Kido up to the 50's

    recruits
    may train for Shiaki and use Kido up to 10
    ranmataro
    ranmataro
    Soul


    Posts : 45
    BD-cash : 6727

    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by ranmataro Sat Sep 13, 2008 2:22 am

    Known Kido in number order

    Key:
    BAKUDO (Way of binding)
    HADO (Way of destruction)

    Way of binding 1. Restrain (sai) — Locks a target's arms in place behind their back.

    Way of destruction 1. Thrust (sho) — Pushes the target away from the caster.

    Way of binding 4. Crawling Rope (hainawa) — An energy rope entangles a target's arms

    Way of destruction 4. White Lightning (byakurai) — Fires a concentrated bolt of lightning from the caster's forefinger.

    Way of binding 9. Strike (geki) — Engulfs a target in red light, completely paralyzing them.
    (Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!)

    Way of destruction 31. Shot of Red Fire (shakkaho) — Fires a ball of red energy at a target.
    (Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south!)

    Way of destruction 33. Blue Fire, Crash Down (sokatsui) — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
    (Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws!)

    Way of destruction 33 (part 2). Twin Lotus Blue Fire, Crash Down (soren sokatsui) —A doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
    (Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.)

    Way of destruction 54. Abolishing Flames (haien) — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

    Way of Distruction 58. Tenran - fires a large tornoado like blast at target that gets wider and wider

    Way of binding 58. Summoning of the Tracking Sparrows (kakushitsuijaku)— Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

    Way of binding 61. Six Rods Prison of Light (rikujokoro) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
    (Incantation : Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six)

    Way of Binding 62. Hyappo Rankan - shoots short bars of energy implaning the target agients a nearby objest

    Way of Binding 63. Sajo Sabaku - a very thick rope forms around a target sealing there arms

    Way of destruction 63. Thunder Roar Cannon (raikoho) — Fires a massive wave of yellow energy at a target. (Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!)

    Way of binding 75. Quintet of 1 kan Iron Pillars (gochūtekkan) — Summons five incredibly tall and thick pillars to pin a target to the ground.
    (Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.)

    Way of binding 77. Heavenly Rickshaws in Silken Air ( tenteikura) — Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.

    Way of binding 81. Splitting Void (danku) — Creates an energy barrier in the form of a rectangular wall.

    Way of Distruction 88. Hiryu Gekizou Shinten Raiho - Fires a massive blast of energy at a taget across a vary wide range

    Way of destruction 90. Black Coffin (kurohitsugi)— Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.

    Way of binding 99, Part 1. Seal (kin) — Binds the arms of a target with spiritual fabric and iron shafts

    Way of binding 99, Part 2. Great seal ( bankin) — This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song).

    other Kidos we only know a little about (AKA cant yet use but they exist)
    Way of Binding 39. Enkosen - only the name and number is known at this time
    Gochu Tekkan - several iron rods slam target into the ground (number and way of unknown)
    Jikan Teishi - (only the name is known)
    Kukan Teni - (only the name is known)


    Last edited by ranmataro on Sat Sep 13, 2008 3:56 am; edited 2 times in total
    ranmataro
    ranmataro
    Soul


    Posts : 45
    BD-cash : 6727

    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by ranmataro Sat Sep 13, 2008 3:47 am

    Shikai and Bankai

    recuits have there basic katana

    seats 20-15 have Shhikai plus 1-2 shiaki powers or attacks

    seats 16-10 have 3-4 shiaki powers or attacks

    seats 9-6 can have 5-6 shiakai powers or attackt

    seats 3-5 have 7-8 shikai powers or attacks and 1-4 Bankai powers or attacks

    captain and vice captain 9-10 Shikai powers or attacks and unlimated Bankai powers and attacks

    no one has to make that many abilaties and these number may change with time


    Last edited by ranmataro on Sat Sep 13, 2008 10:21 am; edited 2 times in total
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by Guest Sat Sep 13, 2008 4:10 am

    BANKAI! this will be a wonder place to release my BANKAI.. haha..
    very good. fukutaicho Ran... Arigato... well done again
    ranmataro
    ranmataro
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    Posts : 45
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by ranmataro Sat Sep 13, 2008 4:13 am

    **bows

    i try hehe

    **huggles now to create a sword!! lol
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by Guest Sat Sep 13, 2008 4:25 am

    *smiles.. *
    aww yes ... same here ... and a character too.. hehe
    ranmataro
    ranmataro
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    Posts : 45
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by ranmataro Sat Sep 13, 2008 4:26 am

    yeah that too!!

    oh lets make it the same thread! XD

    caracter/ sword creation! lol
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by Guest Sat Sep 13, 2008 4:33 am

    hmm yes that is a very good Idea that way they can just add it all in one thread
    ChickenBoy
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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

    Post by ChickenBoy Fri Sep 26, 2008 6:59 am

    *Raidyn bows*
    I really have to thanks you fukutaicho this really helped me in my spar

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    Bankai, Shikai, and Kido Empty Re: Bankai, Shikai, and Kido

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