by ShinishiNamba Thu Jan 08, 2015 3:31 am
Ok so to start with your Shikai and Bankai Special Abilities need clarification.
Shikai:
As I read it, your Shikai seems to be overpowered. I like the stacking idea but I feel as though 25 stacks is too much and potentially you could switch the fighting styles after one reached 25 stacks which could potentially put you at or above the other captains in one or each of the buffed areas. I suggest you half the amount of stacks for shikai. How does your ability stack? is it off of hits or posts? if its off of hits is it if you make contact with the other player or is it off of contact made with anything? so if we are fighting do you get a stack if I block? or if you miss do you still get a stack?
Bankai:
Your Bankai it appears that as written, if your opponent blocks one of your attacks they still get hit. Is there a range to how far the arms can go? If you are keeping the stacks, a clarification on how many stacks you can go to, their point value.
Abilities:
All of your abilities have player control effects, now this would not be possible since you can't control another player(without consent). I suggest you replace minutes and seconds to number of posts, also I feel as though your downsides to your abilities do not balance out their effects.
Examples:
Name: ghabháil
State: Bankia
Terms of Usage: I most have clean line of sight
Description: Shaojie sends one or both of his arms to a target. the arms grabs a hold the target in a grip of his choosing, from light grip to a death grip. He can then decide to slam it down into ground with the target going any way he wishes example: Head first or feet. or simply bring target to him at high speed.
Downside: His missing the arm until he returns to him
An Area of Effect would help balance this ability also putting a post limit on a missed grab for your downside, charge or cooldown time would help as well.
Name: Athrú
State: All
Terms of Usage: Shaojie needs just see small part the person.
Description: He can switch places with them in a instant
Downside: If target isn't willing to switch his left blinded for two seconds after the switch.
Same here for an Area of Effect, potentially if you could barely see a person you could switch with them or if you were using lets say binoculars you could switch with them and a post limit on a failed attempt to switch. A charge time and cooldown would also help balance this ability as well.
Name: tonn turraing
State: Shikia
Terms of Usage: hands got be on both guards and a short charge up rate.
Description: the two blades on top of the sword change up and fire a shock wave that will define and disorientate them
Downside: two second charge up time
Is this usable using all of the 3 of your styles or just 1? put a post charge timer and a post recharge timer. what is the range of this ability?
Name: Rockets
State: Bankia
Terms of Usage: Line sight, all four rockets most go to one target.
Description: Each hands fingers act as projectiles each time he uses this ability he uses only one hand. new fingers replace them instantly. each finger hits explodes against the target.
Downside: each time he uses the ability that arm needs a three minute recharge
What is the range of the ability? replace the minutes for number of posts(the amount of posts is up to you) is it each time a hand fires that the ability is considered used?
If you have any questions about what i've posted feel free to PM me for clarification.
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